<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="be" sourcelanguage="en">
  <context>
    <name>CmdMeshAddFacet</name>
    <message>
      <location filename="../../Command.cpp" line="754"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="755"/>
      <source>Add Triangle</source>
      <translation>Дадаць трыкутнік</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="756"/>
      <source>Adds a triangle manually to a mesh</source>
      <translation>Дадае трыкутнік у паліганальную сетку ўручную</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBoundingBox</name>
    <message>
      <location filename="../../Command.cpp" line="1493"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1494"/>
      <source>Bounding Box Info</source>
      <translation>Інфармацыя пра габарыты</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1495"/>
      <source>Shows the bounding box coordinates of the selected mesh</source>
      <translation>Адлюстроўвае каардынаты габарытаў абранай паліганальнай сеткі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBuildRegularSolid</name>
    <message>
      <location filename="../../Command.cpp" line="1548"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1549"/>
      <source>Regular Solid</source>
      <translation>Звычайнае суцэльнае цела</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1550"/>
      <source>Builds a regular solid</source>
      <translation>Пабудова правільнага суцэльнага цела</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshCrossSections</name>
    <message>
      <location filename="../../Command.cpp" line="998"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="999"/>
      <source>Cross-Sections</source>
      <translation>Папярочныя перасекі</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1000"/>
      <source>Creates cross-sections of the mesh</source>
      <translation>Стварае папярочныя перасекі паліганальнай сеткі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDecimating</name>
    <message>
      <location filename="../../Command.cpp" line="1383"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1384"/>
      <source>Decimate</source>
      <translation>Спрашчэнне</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1385"/>
      <source>Decimates a mesh</source>
      <translation>Спрашчэнне паліганальнай сеткі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDifference</name>
    <message>
      <location filename="../../Command.cpp" line="172"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="173"/>
      <source>Difference</source>
      <translation>Розніца</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="174"/>
      <source>Creates a boolean difference of the selected meshes</source>
      <translation>Стварае лагічную розніцу паміж абранымі паліганальнымі сеткамі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateFacet</name>
    <message>
      <location filename="../../Command.cpp" line="1131"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1132"/>
      <source>Face Info</source>
      <translation>Інфармацыя пра грань</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1133"/>
      <source>Displays information about the selected faces</source>
      <translation>Адлюстроўвае інфармацыю пра абраныя грані</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateSolid</name>
    <message>
      <location filename="../../Command.cpp" line="1312"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1313"/>
      <source>Evaluate Solid</source>
      <translation>Вылічыць суцэльнае цела</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1314"/>
      <source>Checks whether the mesh is a solid</source>
      <translation>Правярае, ці з'яўляецца паліганальная сетка суцэльным целам</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluation</name>
    <message>
      <location filename="../../Command.cpp" line="1085"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1087"/>
      <source>Evaluate and Repair</source>
      <translation>Ацаніць і аднавіць</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1088"/>
      <source>Opens a dialog to analyze and repair a mesh</source>
      <translation>Адчыняе дыялогавае акно для даследавання і аднаўлення паліганальнай сеткі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExport</name>
    <message>
      <location filename="../../Command.cpp" line="399"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="400"/>
      <source>Export Mesh…</source>
      <translation>Экспартаваць паліганальную сетку…</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="401"/>
      <source>Exports a mesh to a file</source>
      <translation>Экспартуе паліганальную сетку ў файл</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillInteractiveHole</name>
    <message>
      <location filename="../../Command.cpp" line="1635"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1636"/>
      <source>Close Hole</source>
      <translation>Замкнуць адтуліны</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1637"/>
      <source>Closes a hole interactively in the mesh</source>
      <translation>Інтэрактыўна замыкае адтуліны ў паліганальнай сетцы</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillupHoles</name>
    <message>
      <location filename="../../Command.cpp" line="1580"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1581"/>
      <source>Fill Holes</source>
      <translation>Запоўніць адтуліны</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1582"/>
      <source>Fills holes in the mesh</source>
      <translation>Запаўняе адтуліны ў паліганальнай сетцы</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFlipNormals</name>
    <message>
      <location filename="../../Command.cpp" line="1454"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1455"/>
      <source>Flip Normals</source>
      <translation>Павярнуць вектары нармалі</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1456"/>
      <source>Flips the normals of the selected mesh</source>
      <translation>Паварочвае вектары нармалі абранай паліганальнай сеткі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFromGeometry</name>
    <message>
      <location filename="../../Command.cpp" line="486"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="487"/>
      <source>Mesh From Geometry</source>
      <translation>Паліганальная сетка з геаметрыі</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="488"/>
      <source>Creates a mesh from the selected geometry</source>
      <translation>Стварае паліганальную сетку з абранай геаметрыі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFromPartShape</name>
    <message>
      <location filename="../../Command.cpp" line="559"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="560"/>
      <source>Mesh From Shape</source>
      <translation>Паліганальную сетку ў фігуру</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="561"/>
      <source>Tessellates the selected shape to a mesh</source>
      <translation>Стварае мазаіку з абранай фігуры ў выглядзе паліганальнай сеткі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshHarmonizeNormals</name>
    <message>
      <location filename="../../Command.cpp" line="1415"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1416"/>
      <source>Harmonize Normals</source>
      <translation>Узгадніць вектары нармалі</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1417"/>
      <source>Harmonizes the normals of the mesh</source>
      <translation>Узгадняе вектары нармалі паліганальнай сеткі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshImport</name>
    <message>
      <location filename="../../Command.cpp" line="344"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="345"/>
      <source>Import Mesh…</source>
      <translation>Імпартаваць паліганальную сетку…</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="346"/>
      <source>Imports a mesh from a file</source>
      <translation>Імпартуе паліганальную сетку з файла</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshIntersection</name>
    <message>
      <location filename="../../Command.cpp" line="258"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="259"/>
      <source>Intersection</source>
      <translation>Перасячэнне</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="260"/>
      <source>Creates a boolean intersection from the selected meshes</source>
      <translation>Стварае лагічную скрыжаванне паміж абранымі паліганальнымі сеткамі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshMerge</name>
    <message>
      <location filename="../../Command.cpp" line="1757"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1758"/>
      <source>Merge</source>
      <translation>Аб'яднаць</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1759"/>
      <source>Merges selected meshes into one</source>
      <translation>Аб'яднае абраныя паліганальныя сеткі ў адну</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyCut</name>
    <message>
      <location filename="../../Command.cpp" line="806"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="807"/>
      <source>Cut</source>
      <translation>Разрэзаць</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="808"/>
      <source>Cuts the mesh with a selected polygon</source>
      <translation>Выразае паліганальную сетку, якая абмежавана абраным шматкутнікам</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySegm</name>
    <message>
      <location filename="../../Command.cpp" line="693"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="694"/>
      <source>Segment</source>
      <translation>Сегмент</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="695"/>
      <source>Creates a mesh segment</source>
      <translation>Стварае сегмент паліганальнай сеткі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySplit</name>
    <message>
      <location filename="../../Command.cpp" line="1026"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1027"/>
      <source>Split</source>
      <translation>Падзяліць</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1028"/>
      <source>Splits a mesh into 2 meshes</source>
      <translation>Падзяляе паліганальную сетку ў дзве паліганальныя сеткі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyTrim</name>
    <message>
      <location filename="../../Command.cpp" line="873"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="874"/>
      <source>Trim</source>
      <translation>Абрэзка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="875"/>
      <source>Trims a mesh with a selected polygon</source>
      <translation>Абразае паліганальную сетку, якая абмежавана абраным шматкутнікам</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="877"/>
      <source>Trims a mesh with a picked polygon</source>
      <translation>Абразае паліганальную сетку, якая абмежавана абраным шматкутнікам</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemeshGmsh</name>
    <message>
      <location filename="../../Command.cpp" line="1228"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1229"/>
      <source>Refinement</source>
      <translation>Удасканаліць</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1230"/>
      <source>Refines an existing mesh</source>
      <translation>Удасканальвае бягучую паліганальную сетку</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveCompByHand</name>
    <message>
      <location filename="../../Command.cpp" line="1262"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1263"/>
      <source>Remove Components Manually</source>
      <translation>Выдаліць кампаненты ўручную</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1264"/>
      <source>Marks a component to remove it from the mesh</source>
      <translation>Пазначае кампанент да выдалення з паліганальнай сеткі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveComponents</name>
    <message>
      <location filename="../../Command.cpp" line="1180"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1181"/>
      <source>Remove Components</source>
      <translation>Выдаліць кампаненты</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1182"/>
      <source>Removes topologically independent components from the mesh</source>
      <translation>Выдаляе тапалагічныя незалежныя кампаненты з паліганальнай сеткі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshScale</name>
    <message>
      <location filename="../../Command.cpp" line="1852"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1853"/>
      <source>Scale</source>
      <translation>Маштаб</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1854"/>
      <source>Scales the selected mesh objects</source>
      <translation>Маштабуе абраныя аб'екты паліганальная сеткі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSectionByPlane</name>
    <message>
      <location filename="../../Command.cpp" line="969"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="970"/>
      <source>Section From Plane</source>
      <translation>Перасек з плоскасці</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="971"/>
      <source>Sections the mesh with the selected plane</source>
      <translation>Разразае паліганальную сетку абранай плоскасцю</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSegmentation</name>
    <message>
      <location filename="../../Command.cpp" line="1683"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1684"/>
      <source>Segmentation</source>
      <translation>Сегментацыя</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1685"/>
      <source>Creates new mesh segments from the mesh</source>
      <translation>Стварае новыя сегменты паліганальнай сеткі на аснове паліганальнай сеткі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSegmentationBestFit</name>
    <message>
      <location filename="../../Command.cpp" line="1720"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1721"/>
      <source>Segmentation From Best-Fit Surfaces</source>
      <translation>Сегментацыя па найбольш прыдатным паверхням</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1722"/>
      <source>Creates new mesh segments from the best-fit surfaces</source>
      <translation>Стварае новыя адрэзкі паліганальнай сеткі з найлепшай адпаведнасцю паверхні</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSmoothing</name>
    <message>
      <location filename="../../Command.cpp" line="1354"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1355"/>
      <source>Smooth</source>
      <translation>Згладзіць</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1356"/>
      <source>Smoothes the selected meshes</source>
      <translation>Згладжвае абраныя паліганальныя сеткі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSplitComponents</name>
    <message>
      <location filename="../../Command.cpp" line="1803"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1804"/>
      <source>Split by Components</source>
      <translation>Падзяліць па кампанентах</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1805"/>
      <source>Splits the selected mesh into its components</source>
      <translation>Падзяляе абраныя паліганальныя сеткі па кампанентах</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshTrimByPlane</name>
    <message>
      <location filename="../../Command.cpp" line="940"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="941"/>
      <source>Trim With Plane</source>
      <translation>Абрэзаць плоскасцю</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="942"/>
      <source>Trims a mesh by removing faces on one side of a selected plane</source>
      <translation>Абразае сетку, выдаляючы грані з аднаго боку абранай плоскасці</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshUnion</name>
    <message>
      <location filename="../../Command.cpp" line="86"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="87"/>
      <source>Union</source>
      <translation>Аб'яднанне</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="88"/>
      <source>Unifies the selected meshes</source>
      <translation>Аб'ядноўвае абраныя паліганальныя сеткі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvature</name>
    <message>
      <location filename="../../Command.cpp" line="585"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="586"/>
      <source>Curvature Plot</source>
      <translation>Графік крывізны</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="587"/>
      <source>Calculates the curvature of the vertices of a mesh</source>
      <translation>Вылічае крывізну вяршыні паліганальнай сеткі</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvatureInfo</name>
    <message>
      <location filename="../../Command.cpp" line="642"/>
      <source>Mesh</source>
      <translation>Паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="643"/>
      <source>Curvature Info</source>
      <translation>Інфармацыя па крывізне</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="644"/>
      <source>Displays information about the curvature</source>
      <translation>Адлюстроўвае інфармацыю пра крывізну</translation>
    </message>
  </context>
  <context>
    <name>Command</name>
    <message>
      <location filename="../../Command.cpp" line="104"/>
      <source>Mesh union</source>
      <translation>Аб'яднаць паліганальную сетку</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="188"/>
      <source>Mesh difference</source>
      <translation>Розніца паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="274"/>
      <source>Mesh intersection</source>
      <translation>Перакрыжаванне паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="378"/>
      <source>Import Mesh</source>
      <translation>Імпартаваць паліганальную сетку</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="603"/>
      <source>Mesh VertexCurvature</source>
      <translation>Крывізна вяршыні паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.cpp" line="169"/>
      <source>Mesh Smoothing</source>
      <translation>Згладзіць паліганальную сетку</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1428"/>
      <source>Harmonize mesh normals</source>
      <translation>Узгадніць вектары нармалі паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1467"/>
      <source>Flip mesh normals</source>
      <translation>Павярнуць вектары нармалі паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1608"/>
      <source>Fill up holes</source>
      <translation>Запоўніць адтуліны</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1772"/>
      <source>Mesh merge</source>
      <translation>Зліць паліганальныя сеткі</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1818"/>
      <source>Mesh split</source>
      <translation>Падзяліць паліганальную сетку</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1883"/>
      <source>Mesh scale</source>
      <translation>Маштабаваць паліганальную сетку</translation>
    </message>
    <message>
      <location filename="../../DlgDecimating.cpp" line="166"/>
      <source>Mesh Decimating</source>
      <translation>Спрасціць паліганальную сетку</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="552"/>
      <source>Harmonize normals</source>
      <translation>Узгадніць вектары нармалі</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="666"/>
      <source>Remove non-manifolds</source>
      <translation>Выдаліць неаднавобразныя</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="773"/>
      <source>Fix indices</source>
      <translation>Выправіць індыкатары</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="844"/>
      <source>Remove degenerated faces</source>
      <translation>Выдаліць выраджаныя грані</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="917"/>
      <source>Remove duplicated faces</source>
      <translation>Выдаліць паўторныя грані</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="987"/>
      <source>Remove duplicated points</source>
      <translation>Выдаліць паўторныя кропкі</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="1073"/>
      <source>Fix self-intersections</source>
      <translation>Выправіць самаперакрыжаванне</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="1151"/>
      <source>Remove folds</source>
      <translation>Выдаліць зморшчыны</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="1196"/>
      <source>Repair Mesh</source>
      <translation>Аднавіць паліганальную сетку</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.cpp" line="164"/>
      <source>Delete selection</source>
      <translation>Выдаліць абраныя</translation>
    </message>
    <message>
      <location filename="../../ViewProvider.cpp" line="955"/>
      <location filename="../../ViewProvider.cpp" line="1016"/>
      <source>Cut</source>
      <translation>Разрэзаць</translation>
    </message>
    <message>
      <location filename="../../ViewProvider.cpp" line="965"/>
      <location filename="../../ViewProvider.cpp" line="1082"/>
      <source>Trim</source>
      <translation>Абрэзка</translation>
    </message>
    <message>
      <location filename="../../ViewProvider.cpp" line="1167"/>
      <source>Split</source>
      <translation>Падзяліць</translation>
    </message>
    <message>
      <location filename="../../ViewProvider.cpp" line="1242"/>
      <source>Segment</source>
      <translation>Сегмент</translation>
    </message>
    <message>
      <location filename="../../ViewProvider.cpp" line="1872"/>
      <source>Delete</source>
      <translation>Выдаліць</translation>
    </message>
    <message>
      <location filename="../../ViewProvider.cpp" line="2001"/>
      <source>Fill hole</source>
      <translation>Запоўніць адтуліну</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgDecimating</name>
    <message>
      <location filename="../../DlgDecimating.ui" line="14"/>
      <source>Decimating</source>
      <translation>Спрашчэнне</translation>
    </message>
    <message>
      <location filename="../../DlgDecimating.ui" line="20"/>
      <source>Reduction</source>
      <translation>Скарачэнне</translation>
    </message>
    <message>
      <location filename="../../DlgDecimating.ui" line="28"/>
      <source>None</source>
      <translation>Нічога</translation>
    </message>
    <message>
      <location filename="../../DlgDecimating.ui" line="57"/>
      <source>Full</source>
      <translation>Поўны</translation>
    </message>
    <message>
      <location filename="../../DlgDecimating.ui" line="66"/>
      <location filename="../../DlgDecimating.cpp" line="107"/>
      <source>Absolute number</source>
      <translation>Абсалютны нумар</translation>
    </message>
    <message>
      <location filename="../../DlgDecimating.ui" line="102"/>
      <source>Tolerance</source>
      <translation>Дакладнасць</translation>
    </message>
    <message>
      <location filename="../../DlgDecimating.cpp" line="101"/>
      <source>Absolute number (Maximum: %1)</source>
      <translation>Абсалютны нумар (Найбольшае значэнне: %1)</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateMesh</name>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="61"/>
      <location filename="../../DlgEvaluateMesh.ui" line="141"/>
      <location filename="../../DlgEvaluateMesh.ui" line="221"/>
      <location filename="../../DlgEvaluateMesh.ui" line="301"/>
      <location filename="../../DlgEvaluateMesh.ui" line="381"/>
      <location filename="../../DlgEvaluateMesh.ui" line="461"/>
      <location filename="../../DlgEvaluateMesh.ui" line="541"/>
      <location filename="../../DlgEvaluateMesh.ui" line="603"/>
      <location filename="../../DlgEvaluateMesh.ui" line="795"/>
      <location filename="../../DlgEvaluateMesh.ui" line="828"/>
      <location filename="../../DlgEvaluateMesh.ui" line="861"/>
      <source>No information</source>
      <translation>Без інфармацыі</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="745"/>
      <source>Mesh Information</source>
      <translation>Інфармацыя пра паліганальную сетку</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="772"/>
      <source>Number of faces</source>
      <translation>Колькасць граняў</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="805"/>
      <source>Number of edges</source>
      <translation>Колькасць рэбраў</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="838"/>
      <source>Number of points</source>
      <translation>Колькасць кропак</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="754"/>
      <source>Refresh</source>
      <translation>Абнавіць</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="14"/>
      <source>Evaluate and Repair Mesh</source>
      <translation>Ацаніць і аднавіць паліганальную сетку</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="37"/>
      <source>Orientation</source>
      <translation>Арыентацыя</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="84"/>
      <location filename="../../DlgEvaluateMesh.ui" line="164"/>
      <location filename="../../DlgEvaluateMesh.ui" line="244"/>
      <location filename="../../DlgEvaluateMesh.ui" line="324"/>
      <location filename="../../DlgEvaluateMesh.ui" line="404"/>
      <location filename="../../DlgEvaluateMesh.ui" line="484"/>
      <location filename="../../DlgEvaluateMesh.ui" line="564"/>
      <location filename="../../DlgEvaluateMesh.ui" line="623"/>
      <location filename="../../DlgEvaluateMesh.ui" line="703"/>
      <source>Analyze</source>
      <translation>Даследаваць</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="94"/>
      <location filename="../../DlgEvaluateMesh.ui" line="174"/>
      <location filename="../../DlgEvaluateMesh.ui" line="254"/>
      <location filename="../../DlgEvaluateMesh.ui" line="334"/>
      <location filename="../../DlgEvaluateMesh.ui" line="414"/>
      <location filename="../../DlgEvaluateMesh.ui" line="494"/>
      <location filename="../../DlgEvaluateMesh.ui" line="574"/>
      <location filename="../../DlgEvaluateMesh.ui" line="633"/>
      <location filename="../../DlgEvaluateMesh.ui" line="713"/>
      <source>Repair</source>
      <translation>Выправіць</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="117"/>
      <source>Duplicated faces</source>
      <translation>Паўторныя грані</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="197"/>
      <source>Duplicated points</source>
      <translation>Паўторныя кропкі</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="277"/>
      <source>Non-manifolds</source>
      <translation>Аднастайныя</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="357"/>
      <source>Degenerated faces</source>
      <translation>Скажоныя грані</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="437"/>
      <source>Face indices</source>
      <translation>Індэксы граняў</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="517"/>
      <source>Self-intersections</source>
      <translation>Самаперакрыжаванні</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="585"/>
      <source>Folds on surface</source>
      <translation>Зморшчыны на паверхні</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="656"/>
      <source>All above tests together</source>
      <translation>Усе вышэй пералічаныя тэсты разам узятыя</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="680"/>
      <source>Repetitive repair</source>
      <translation>Паўторнае аднаўленне</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateMeshImp</name>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="255"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="424"/>
      <source>No selection</source>
      <translation>Не абрана</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="454"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="455"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="456"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="457"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="458"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="459"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="460"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="461"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="462"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="463"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="464"/>
      <source>No information</source>
      <translation>Без інфармацыі</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="562"/>
      <source>Orientation</source>
      <translation>Арыентацыя</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="528"/>
      <source>No flipped normals</source>
      <translation>Без павернутых вектараў нармалей</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="142"/>
      <source>Settings</source>
      <translation>Налады</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="534"/>
      <source>%1 flipped normals</source>
      <translation>%1 павернутых вектараў нармалі</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="622"/>
      <source>No non-manifolds</source>
      <translation>Без аднастайнасці</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="630"/>
      <source>%1 non-manifolds</source>
      <translation>%1 аднастайнасцяў</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="685"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="688"/>
      <source>Non-manifolds</source>
      <translation>Аднастайныя</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="688"/>
      <source>Cannot remove non-manifolds</source>
      <translation>Не атрымалася выдаліць аднастайнасць</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="728"/>
      <source>Invalid face indices</source>
      <translation>Хібныя індэксы грані</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="735"/>
      <source>Invalid point indices</source>
      <translation>Хібныя індэксы кропкі</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="742"/>
      <source>Multiple point indices</source>
      <translation>Множныя індэксы кропкі</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="749"/>
      <source>Invalid neighbour indices</source>
      <translation>Хібныя суседнія індэксы</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="756"/>
      <source>No invalid indices</source>
      <translation>Без хібных індэксаў</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="783"/>
      <source>Indices</source>
      <translation>Індэксы</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="820"/>
      <source>No degenerations</source>
      <translation>Без скажэнняў</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="826"/>
      <source>%1 degenerated faces</source>
      <translation>%1 скажоных граняў</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="855"/>
      <source>Degenerations</source>
      <translation>Скажэнні</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="892"/>
      <source>No duplicated faces</source>
      <translation>Без паўторных граняў</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="898"/>
      <source>%1 duplicated faces</source>
      <translation>%1 паўторных граняў</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="927"/>
      <source>Duplicated faces</source>
      <translation>Паўторныя грані</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="963"/>
      <source>No duplicated points</source>
      <translation>Без паўторных кропак</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="969"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="997"/>
      <source>Duplicated points</source>
      <translation>Паўторныя кропкі</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="1040"/>
      <source>No self-intersections</source>
      <translation>Без самаперакрыжаванняў</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="1046"/>
      <source>Self-intersections</source>
      <translation>Самаперакрыжаванні</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="1116"/>
      <source>No folds on surface</source>
      <translation>Без зморшчын на паверхні</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="1132"/>
      <source>%1 folds on surface</source>
      <translation>%1 зморшчын на паверхні</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="1161"/>
      <source>Folds</source>
      <translation>Зморшчыны</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="1295"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="1298"/>
      <source>Mesh repair</source>
      <translation>Аднавіць паліганальную сетку</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateSettings</name>
    <message>
      <location filename="../../DlgEvaluateSettings.ui" line="14"/>
      <source>Evaluation Settings</source>
      <translation>Налады вылічэння</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateSettings.ui" line="20"/>
      <source>Settings</source>
      <translation>Налады</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateSettings.ui" line="26"/>
      <source>Check for non-manifold points</source>
      <translation>Праверыць кропкі на аднастайнасць</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateSettings.ui" line="33"/>
      <source>Enable check for folds on surface</source>
      <translation>Уключыць праверку зморшчын на паверхні</translation>
    </message>
    <message>
      <location filename="../../DlgEvaluateSettings.ui" line="40"/>
      <source>Only consider zero area faces as degenerated</source>
      <translation>Лічыць скажонымі толькі грані з нулявой вобласцю</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgRegularSolid</name>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="14"/>
      <source>Regular Solid</source>
      <translation>Звычайнае суцэльнае цела</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="29"/>
      <source>Solid</source>
      <translation>Суцэльны</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="42"/>
      <source>Cube</source>
      <translation>Куб</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="51"/>
      <source>Cylinder</source>
      <translation>Цыліндр</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="60"/>
      <source>Cone</source>
      <translation>Конус</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="69"/>
      <source>Sphere</source>
      <translation>Сфера</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="78"/>
      <source>Ellipsoid</source>
      <translation>Эліпсоід</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="87"/>
      <source>Torus</source>
      <translation>Тор</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="120"/>
      <location filename="../../DlgRegularSolid.ui" line="236"/>
      <location filename="../../DlgRegularSolid.ui" line="387"/>
      <source>Length</source>
      <translation>Даўжыня</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="143"/>
      <source>Width</source>
      <translation>Шырыня</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="163"/>
      <source>Height</source>
      <translation>Вышыня</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="219"/>
      <location filename="../../DlgRegularSolid.ui" line="501"/>
      <source>Radius</source>
      <translation>Радыус</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="273"/>
      <location filename="../../DlgRegularSolid.ui" line="424"/>
      <source>Edge length</source>
      <translation>Даўжыня рабра</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="293"/>
      <location filename="../../DlgRegularSolid.ui" line="441"/>
      <location filename="../../DlgRegularSolid.ui" line="538"/>
      <location filename="../../DlgRegularSolid.ui" line="642"/>
      <location filename="../../DlgRegularSolid.ui" line="746"/>
      <source>Sampling</source>
      <translation>Дыскрэтызацыя</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="353"/>
      <location filename="../../DlgRegularSolid.ui" line="588"/>
      <location filename="../../DlgRegularSolid.ui" line="692"/>
      <source>Radius 1</source>
      <translation>Радыус 1</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="370"/>
      <location filename="../../DlgRegularSolid.ui" line="605"/>
      <location filename="../../DlgRegularSolid.ui" line="709"/>
      <source>Radius 2</source>
      <translation>Радыус 2</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="307"/>
      <location filename="../../DlgRegularSolid.ui" line="455"/>
      <source>Closed</source>
      <translation>Замкнуты</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="809"/>
      <source>&amp;Create</source>
      <translation>&amp;Стварыць</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="812"/>
      <source>Alt+C</source>
      <translation>&lt;Alt+C&gt;</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolid.ui" line="825"/>
      <source>Close</source>
      <translation>Зачыніць</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgRegularSolidImp</name>
    <message>
      <location filename="../../DlgRegularSolidImp.cpp" line="122"/>
      <location filename="../../DlgRegularSolidImp.cpp" line="203"/>
      <location filename="../../DlgRegularSolidImp.cpp" line="211"/>
      <source>Create %1</source>
      <translation>Стварыць %1</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolidImp.cpp" line="122"/>
      <source>No active document</source>
      <translation>Без бягучага дакумента</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsImportExport</name>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="14"/>
      <source>Mesh Formats</source>
      <translation>Фарматы паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="20"/>
      <source>Export</source>
      <translation>Экспартаваць</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="28"/>
      <source>Deviation of tessellation to the actual surface</source>
      <translation>Адхіленне брукавання ад фактычнай паверхні</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="31"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>Брукаванне.
Вызначае найбольшае адхіленне мазаічнай паліганальнай сеткі ад паверхні.
Чым менш значэнне, тым павольней хуткасць візуалізацыі, што прыводзіць да павелічэння дэталізацыі / дазволу.</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="34"/>
      <source>Maximum mesh deviation</source>
      <translation>Найбольшае адхіленне паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="41"/>
      <source>Maximal deviation between mesh and object</source>
      <translation>Найбольшае адхіленне паміж паліганальнай сеткай і аб'ектам</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="63"/>
      <source>ZIP compression is used when writing a mesh file in AMF format</source>
      <translation>Пры запісу файла паліганальнай сеткі ў фармаце AMF ужываецца сціск ZIP</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="66"/>
      <source>Export AMF files using compression</source>
      <translation>Экспартаваць сціснутыя файлы AMF</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="82"/>
      <source>Always export mesh as model type in 3MF format even if not a solid</source>
      <translation>Заўсёды экспартаваць паліганальную сетку як тып мадэлі ў фармаце 3MF, нават калі яна не суцэльная</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="85"/>
      <source>Export 3MF files as model type</source>
      <translation>Экспартаваць файлы 3mf як тып мадэлі</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="114"/>
      <source>Width</source>
      <translation>Шырыня</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="138"/>
      <source>Height</source>
      <translation>Вышыня</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExportImp.cpp" line="41"/>
      <source>This parameter indicates whether ZIP compression
is used when writing a file in AMF format</source>
      <translation>Налада паказвае, ці ўжываецца сціск ZIP пры запісу файла ў фармаце AMF</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="73"/>
      <source>Default mesh color</source>
      <translation>Першапачатковы колер паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="80"/>
      <source>Default color for new meshes</source>
      <translation>Першапачатковы колер для новых паліганальных сетак</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="116"/>
      <source>Mesh transparency</source>
      <translation>Празрыстасць паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="142"/>
      <source>Default line color</source>
      <translation>Першапачатковы колер лініі</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="149"/>
      <source>Default line color for new meshes</source>
      <translation>Першапачатковы колер лініі для новых паліганальных сетак</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="185"/>
      <source>Line transparency</source>
      <translation>Празрыстасць лініі</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="211"/>
      <source>Backface color</source>
      <translation>Колер задняй паверхні</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="257"/>
      <source>Two-side rendering</source>
      <translation>Двухбаковая візуалізацыя</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="273"/>
      <source>A bounding box will be displayed</source>
      <translation>Габарыты будуць адлюстраваныя</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="276"/>
      <source>Show bounding-box for highlighted or selected meshes</source>
      <translation>Адлюстраваць габарыты для вылучаных ці абраных паліганальных сетак</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="313"/>
      <source>Smoothing</source>
      <translation>Згладжванне</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="343"/>
      <source>Define normal per vertex</source>
      <translation>Вызначыць вектар нармалі да кожнай вяршыні</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="356"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>Найменшы вугал паміж дзвюма гранямі, пры якім вылічаюцца вектары нармалі для стварэння плоскага зацянення.
Калі вугал паміж вектарамі нармалі дзвюх суседніх граняў менш чым вугал згіну, грані будуць гладка заштрыхаваныя вакол іх агульнага рабра.</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="404"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>Падказка.
Вызначае вектары нармалей для кожнай вяршыні таксама называецца 'зацяненне па Фонгу'.
Пры вызначэнні вектараў нармалі для кожнай грані выклікаецца 'плоскае зацяненне'.</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="359"/>
      <source>Crease angle</source>
      <translation>Вугал згіну</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="14"/>
      <source>Mesh View</source>
      <translation>Выгляд паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="35"/>
      <source>Default Appearance for New Meshes</source>
      <translation>Першапачатковы выгляд для новых паліганальных сетак</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="251"/>
      <source>The bottom side of the surface will be rendered the same way as the top side.
If not checked, it depends on the option "Enable backlight color"
(preferences section Display -&gt; 3D View). Either the backlight color
will be used or black.</source>
      <translation>Ніжні бок паверхні будзе адлюстроўвацца так жа, як і верхні бок.
Калі не птушка, залежыць ад налады "Уключыць колер асвятлення" (падзел пераваг Праецыраванне → Трохмернае прадстаўленне).
Будзе ўжывацца альбо колер асвятлення, альбо чорны.</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="334"/>
      <source>If this option is set Phong shading is used, otherwise flat shading.
Shading defines the appearance of surfaces.

With flat shading the surface normals are not defined per vertex that leads
to an unreal appearance for curved surfaces while using Phong shading leads
to a smoother appearance.
</source>
      <translation>Калі птушка, ужываецца зацяненне па Фонгу, інакш ужываецца плоскае зацяненне.
Зацяненне вызначае знешні выгляд паверхняў.

Пры плоскім зацяненні вектары нармалі паверхні не будуць вызначаныя для кожнай вяршыні, што прыводзіць да нерэальнага вонкавага выгляду крывалінейных паверхняў, а ўжыванне зацянення па Фонгу прыводзіць да больш плаўнага вонкавага выгляду.
</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="369"/>
      <source>Crease angle is a threshold angle between two faces.

 If face angle ≥ crease angle, facet shading is used
 If face angle &lt; crease angle, smooth shading is used</source>
      <translation>Вугал згіну - парогавы вугал паміж дзвюма гранямі.

 Калі вугал грані ≥ вугла згіну, ужываецца зацяненне грані
 Калі вугал грані &lt; вугла згіну, ужываецца плаўнае зацяненне</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
      <location filename="../../DlgSmoothing.ui" line="14"/>
      <source>Smoothing</source>
      <translation>Згладжванне</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="23"/>
      <source>Method</source>
      <translation>Метад</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="29"/>
      <source>Taubin</source>
      <translation>Таубіна</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="39"/>
      <source>Laplace</source>
      <translation>Лапласа</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="49"/>
      <source>Parameter</source>
      <translation>Налада</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="55"/>
      <source>Iterations</source>
      <translation>Паўтарэнні</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="72"/>
      <source>Lambda</source>
      <translation>Лямбда</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="95"/>
      <source>Mu</source>
      <translation>Мю</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="118"/>
      <source>Only selection</source>
      <translation>Толькі абранае</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::GmshWidget</name>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="100"/>
      <source>Automatic</source>
      <translation>Аўтаматычна</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="101"/>
      <source>Adaptive</source>
      <translation>Адаптыўны</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="103"/>
      <source>Frontal</source>
      <translation>Пярэдні</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="106"/>
      <source>Parallelograms</source>
      <translation>Паралелаграмы</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="105"/>
      <source>Frontal quad</source>
      <translation>Пярэдні квадрант</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="107"/>
      <source>Quasi-structured quad</source>
      <translation>Квазіструктураваны квадрант</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="201"/>
      <location filename="../../RemeshGmsh.cpp" line="259"/>
      <source>Time:</source>
      <translation>Час:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="247"/>
      <source>Running Gmsh…</source>
      <translation>Запуск Gmsh…</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="270"/>
      <source>Failed to start</source>
      <translation>Не атрымалася запусціць</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="277"/>
      <source>Error</source>
      <translation>Памылка</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
      <location filename="../../MeshEditor.cpp" line="393"/>
      <source>Add Triangle</source>
      <translation>Дадаць трыкутнік</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="394"/>
      <source>Flip Normal</source>
      <translation>Павярнуць вектары нармалі</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="395"/>
      <source>Clear</source>
      <translation>Ачысціць</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="411"/>
      <source>Finish</source>
      <translation>Скончыць</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFillHole</name>
    <message>
      <location filename="../../MeshEditor.cpp" line="762"/>
      <source>Finish</source>
      <translation>Скончыць</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::ParametersDialog</name>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="176"/>
      <source>Surface Fit</source>
      <translation>Запаўненне паверхні</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="183"/>
      <source>Parameters</source>
      <translation>Налады</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="188"/>
      <source>Selection</source>
      <translation>Выдзяленне</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="196"/>
      <source>Region</source>
      <translation>Вобласць</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="202"/>
      <source>Triangle</source>
      <translation>Трыкутнік</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="208"/>
      <source>Clear</source>
      <translation>Ачысціць</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="214"/>
      <source>Compute</source>
      <translation>Вылічыць</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="308"/>
      <source>No selection</source>
      <translation>Не абрана</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="308"/>
      <source>Before fitting the surface select an area.</source>
      <translation>Перад запаўненнем паверхні абярыце вобласць.</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemeshGmsh</name>
    <message>
      <location filename="../../RemeshGmsh.ui" line="14"/>
      <source>Remesh by Gmsh</source>
      <translation>Перабудаваць паліганальную сетку з дапамогай Gmsh</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="26"/>
      <source>Remeshing Parameter</source>
      <translation>Налады перабудовы паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="32"/>
      <source>Meshing</source>
      <translation>Пабудаваць паліганальную сетку</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="42"/>
      <source>Max element size (0.0 = Auto)</source>
      <translation>Найбольшы памер элемента (0.0 = аўтаматычна)</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="68"/>
      <source>Min element size (0.0 = Auto)</source>
      <translation>Найменшы памер элемента (0.0 = аўтаматычна)</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="94"/>
      <source>Angle</source>
      <translation>Вугал</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="126"/>
      <source>Gmsh</source>
      <translation>Gmsh</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="134"/>
      <source>Path</source>
      <translation>Траекторыя</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="141"/>
      <source>Leave empty to use default gmsh executable</source>
      <translation>Пакіньце поле пустым, каб ужыць першапачатковы двайковы файл gmsh</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="157"/>
      <source>Kill</source>
      <translation>Забіць</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="184"/>
      <source>Time</source>
      <translation>Час</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="191"/>
      <source>Clear</source>
      <translation>Ачысціць</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemoveComponents</name>
    <message>
      <location filename="../../RemoveComponents.ui" line="14"/>
      <source>Remove Components</source>
      <translation>Выдаліць кампаненты</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="20"/>
      <source>Select</source>
      <translation>Абраць</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="32"/>
      <location filename="../../RemoveComponents.ui" line="118"/>
      <source>Region</source>
      <translation>Вобласць</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="52"/>
      <location filename="../../RemoveComponents.ui" line="138"/>
      <source>All</source>
      <translation>Усе</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="72"/>
      <location filename="../../RemoveComponents.ui" line="158"/>
      <source>Components</source>
      <translation>Кампаненты</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="79"/>
      <source>&lt; faces than</source>
      <translation>&lt; чым граней</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="89"/>
      <location filename="../../RemoveComponents.ui" line="175"/>
      <source>Pick Triangle</source>
      <translation>Выбраць трыкутнік</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="192"/>
      <source>Region Options</source>
      <translation>Налады вобласці</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="208"/>
      <source>Respect only triangles with screen-facing normals</source>
      <translation>Прымаць толькі трыкутнікі з вектарамі нармалі, якія павернутыя да экрану</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="96"/>
      <source>Select whole component</source>
      <translation>Абярыце ўсе кампаненты</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="106"/>
      <source>Deselect</source>
      <translation>Зняць выбар</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="165"/>
      <source>&gt; faces than</source>
      <translation>&gt; чым граней</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="182"/>
      <source>Deselect whole component</source>
      <translation>Зніміце выбар з усіх кампанентаў</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="198"/>
      <source>Respect only visible triangles</source>
      <translation>Прымаць толькі бачныя трыкутнікі</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::Segmentation</name>
    <message>
      <location filename="../../Segmentation.ui" line="14"/>
      <source>Mesh Segmentation</source>
      <translation>Сегментацыя паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="20"/>
      <source>Smooth mesh</source>
      <translation>Згладзіць паліганальную сетку</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="37"/>
      <source>Plane</source>
      <translation>Плоскасць</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="46"/>
      <location filename="../../Segmentation.ui" line="189"/>
      <location filename="../../Segmentation.ui" line="252"/>
      <location filename="../../Segmentation.ui" line="286"/>
      <source>Tolerance</source>
      <translation>Дакладнасць</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="63"/>
      <location filename="../../Segmentation.ui" line="143"/>
      <location filename="../../Segmentation.ui" line="206"/>
      <location filename="../../Segmentation.ui" line="303"/>
      <source>Minimum number of faces</source>
      <translation>Найменшая колькасць граняў</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="83"/>
      <source>Cylinder</source>
      <translation>Цыліндр</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="92"/>
      <location filename="../../Segmentation.ui" line="172"/>
      <source>Curvature</source>
      <translation>Крывізна</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="109"/>
      <source>Tolerance (flat)</source>
      <translation>Дакладнасць (плоскасці)</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="126"/>
      <source>Tolerance (curved)</source>
      <translation>Дакладнасць (крывой)</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="235"/>
      <source>Maximum curvature</source>
      <translation>Найбольшая крывізна</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="269"/>
      <source>Minimum curvature</source>
      <translation>Найменшая крывізна</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="163"/>
      <source>Sphere</source>
      <translation>Сфера</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="226"/>
      <source>Freeform</source>
      <translation>Свабоднай формы</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::SegmentationBestFit</name>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="20"/>
      <source>Plane</source>
      <translation>Плоскасць</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="14"/>
      <source>Mesh Segmentation</source>
      <translation>Сегментацыя паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="29"/>
      <location filename="../../SegmentationBestFit.ui" line="82"/>
      <location filename="../../SegmentationBestFit.ui" line="135"/>
      <source>Parameters</source>
      <translation>Налады</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="36"/>
      <location filename="../../SegmentationBestFit.ui" line="89"/>
      <location filename="../../SegmentationBestFit.ui" line="142"/>
      <source>Tolerance</source>
      <translation>Дакладнасць</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="53"/>
      <location filename="../../SegmentationBestFit.ui" line="106"/>
      <location filename="../../SegmentationBestFit.ui" line="159"/>
      <source>Minimum number of faces</source>
      <translation>Найменшая колькасць граняў</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="73"/>
      <source>Cylinder</source>
      <translation>Цыліндр</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="126"/>
      <source>Sphere</source>
      <translation>Сфера</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="376"/>
      <location filename="../../SegmentationBestFit.cpp" line="401"/>
      <source>Base</source>
      <translation>Асноўныя</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="377"/>
      <source>Normal</source>
      <translation>Звычайны</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="402"/>
      <source>Axis</source>
      <translation>Вось</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="403"/>
      <location filename="../../SegmentationBestFit.cpp" line="429"/>
      <source>Radius</source>
      <translation>Радыус</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="428"/>
      <source>Center</source>
      <translation>Па цэнтры</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::Selection</name>
    <message>
      <location filename="../../Selection.ui" line="14"/>
      <location filename="../../Selection.ui" line="20"/>
      <source>Selection</source>
      <translation>Выдзяленне</translation>
    </message>
    <message>
      <location filename="../../Selection.ui" line="39"/>
      <source>Add</source>
      <translation>Дадаць</translation>
    </message>
    <message>
      <location filename="../../Selection.ui" line="46"/>
      <source>Clear</source>
      <translation>Ачысціць</translation>
    </message>
    <message>
      <location filename="../../Selection.ui" line="53"/>
      <source>Accept only visible triangles</source>
      <translation>Прымаць толькі бачныя трыкутнікі</translation>
    </message>
    <message>
      <location filename="../../Selection.ui" line="63"/>
      <source>Accept only triangles with screen-facing normals</source>
      <translation>Прымаць толькі трыкутнікі з вектарамі нармалі, якія павернутыя да экрану</translation>
    </message>
    <message>
      <location filename="../../Selection.cpp" line="87"/>
      <source>Use a brush tool to select the area</source>
      <translation>Ужываць інструмент пэндзля, каб абраць вобласць</translation>
    </message>
    <message>
      <location filename="../../Selection.cpp" line="90"/>
      <source>Clears completely the selected area</source>
      <translation>Цалкам ачысціць абраную вобласць</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::TaskRemoveComponents</name>
    <message>
      <location filename="../../RemoveComponents.cpp" line="210"/>
      <location filename="../../RemoveComponents.cpp" line="255"/>
      <source>Delete</source>
      <translation>Выдаліць</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.cpp" line="211"/>
      <location filename="../../RemoveComponents.cpp" line="256"/>
      <source>Invert</source>
      <translation>Інвертаваць</translation>
    </message>
  </context>
  <context>
    <name>MeshInfoWatcher</name>
    <message>
      <location filename="../../Workbench.cpp" line="122"/>
      <location filename="../../Workbench.cpp" line="123"/>
      <source>X: %1	Y: %2	Z: %3</source>
      <translation>X: %1	Y: %2	Z: %3</translation>
    </message>
  </context>
  <context>
    <name>Mesh_BoundingBox</name>
    <message>
      <location filename="../../Command.cpp" line="1520"/>
      <source>Boundings of %1:</source>
      <translation>Прывязкі %1:</translation>
    </message>
  </context>
  <context>
    <name>Mesh_Union</name>
    <message>
      <location filename="../../Command.cpp" line="141"/>
      <location filename="../../Command.cpp" line="148"/>
      <location filename="../../Command.cpp" line="227"/>
      <location filename="../../Command.cpp" line="234"/>
      <location filename="../../Command.cpp" line="313"/>
      <location filename="../../Command.cpp" line="320"/>
      <source>OpenSCAD</source>
      <translation>OpenSCAD</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="142"/>
      <location filename="../../Command.cpp" line="228"/>
      <location filename="../../Command.cpp" line="314"/>
      <source>Unknown error occurred while running OpenSCAD.</source>
      <translation>Пры запуску OpenSCAD адбылася невядомая памылка.</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="149"/>
      <location filename="../../Command.cpp" line="235"/>
      <location filename="../../Command.cpp" line="321"/>
      <source>OpenSCAD cannot be found on the system.
Visit https://openscad.org/ to install it.</source>
      <translation>OpenSCAD не знойдзеная ў сістэме.
Наведайце https://openscad.org/ каб усталяваць яго.</translation>
    </message>
  </context>
  <context>
    <name>QDockWidget</name>
    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="1345"/>
      <source>Evaluate &amp; Repair Mesh</source>
      <translation>Ацаніць і аднавіць паліганальную сетку</translation>
    </message>
  </context>
  <context>
    <name>QObject</name>
    <message>
      <location filename="../../AppMeshGui.cpp" line="156"/>
      <source>Display</source>
      <translation>Праецыраванне</translation>
    </message>
    <message>
      <location filename="../../AppMeshGui.cpp" line="159"/>
      <source>Import-Export</source>
      <translation>Імпарт-Экспарт</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="357"/>
      <source>All Mesh Files</source>
      <translation>Усе файлы паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="358"/>
      <location filename="../../Command.cpp" line="421"/>
      <source>Binary STL</source>
      <translation>Двайковы STL</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="359"/>
      <location filename="../../Command.cpp" line="422"/>
      <location filename="../../Command.cpp" line="423"/>
      <source>ASCII STL</source>
      <translation>ASCII STL</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="360"/>
      <location filename="../../Command.cpp" line="424"/>
      <source>Binary Mesh</source>
      <translation>Двайковая паліганальная сетка</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="361"/>
      <location filename="../../Command.cpp" line="425"/>
      <source>Alias Mesh</source>
      <translation>Псеўданім паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="362"/>
      <location filename="../../Command.cpp" line="427"/>
      <source>Object File Format</source>
      <translation>Фармат файла аб'екту</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="363"/>
      <source>Inventor V2.1 ASCII</source>
      <translation>Inventor V2.1 ASCII</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="364"/>
      <location filename="../../Command.cpp" line="432"/>
      <source>Stanford Polygon</source>
      <translation>Stanford Polygon</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="365"/>
      <source>NASTRAN</source>
      <translation>NASTRAN</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="366"/>
      <location filename="../../Command.cpp" line="439"/>
      <source>All Files</source>
      <translation>Усе файлы</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="371"/>
      <source>Import Mesh</source>
      <translation>Імпартаваць паліганальную сетку</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="426"/>
      <source>Simple Model Format</source>
      <translation>Просты фармат мадэлі</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="428"/>
      <source>Inventor V2.1 ascii</source>
      <translation>Inventor V2.1 у ASCII</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="429"/>
      <source>X3D Extensible 3D</source>
      <translation>X3D Extensible 3D (*. x3d)</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="430"/>
      <source>Compressed X3D</source>
      <translation>Сціснуты X3D</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="431"/>
      <source>WebGL/X3D</source>
      <translation>WebGL/X3D</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="433"/>
      <source>VRML V2.0</source>
      <translation>VRML V2.0</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="434"/>
      <source>Compressed VRML 2.0</source>
      <translation>Сціснуты VRML 2.0</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="435"/>
      <source>Nastran</source>
      <translation>Nastran</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="436"/>
      <source>Python module def</source>
      <translation>Вызначэнне модуля Python</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="437"/>
      <source>Asymptote Format</source>
      <translation>Фармат асімптоты</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="438"/>
      <source>3D Manufacturing Format</source>
      <translation>Фармат 3D-вытворчасці</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="449"/>
      <source>Export Mesh</source>
      <translation>Экспартаваць паліганальную сетку</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="498"/>
      <source>Meshing Tolerance</source>
      <translation>Дакладнасць паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="499"/>
      <source>Enter tolerance for meshing geometry:</source>
      <translation>Увядзіце дакладнасць для геаметрыі паліганальнай сеткі:</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1329"/>
      <source>The mesh '%1' is not a solid.</source>
      <translation>Паліганальная сетка '%1' не з'яўляецца суцэльным целам.</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1333"/>
      <source>The mesh '%1' is a solid.</source>
      <translation>Паліганальная сетка '%1' з'яўляецца суцэльным целам.</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1336"/>
      <source>Solid Mesh</source>
      <translation>Паліганальная сетка суцэльнага цела</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1529"/>
      <source>Boundings</source>
      <translation>Прывязкі</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1596"/>
      <source>Fill Holes</source>
      <translation>Запоўніць адтуліны</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1597"/>
      <source>Fill holes with maximum number of edges</source>
      <translation>Запаўняе адтуліны з найбольшай колькасцю рэбраў</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1870"/>
      <source>Scaling</source>
      <translation>Маштабаванне</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1871"/>
      <source>Enter scaling factor:</source>
      <translation>Увядзіце каэфіцыент маштабавання:</translation>
    </message>
    <message>
      <location filename="../../PropertyEditorMesh.cpp" line="81"/>
      <source>[Points: %1, Edges: %2, Faces: %3]</source>
      <translation>[Кропак: %1, рэбраў: %2, граняў: %3]</translation>
    </message>
    <message>
      <location filename="../../ViewProvider.cpp" line="796"/>
      <source>Display Components</source>
      <translation>Адлюстраваць кампаненты</translation>
    </message>
    <message>
      <location filename="../../ViewProvider.cpp" line="804"/>
      <source>Display Segments</source>
      <translation>Адлюстраваць адрэзкі</translation>
    </message>
    <message>
      <location filename="../../ViewProvider.cpp" line="812"/>
      <source>Display Colors</source>
      <translation>Адлюстраваць колеры</translation>
    </message>
    <message>
      <location filename="../../ViewProvider.cpp" line="1701"/>
      <location filename="../../ViewProviderCurvature.cpp" line="535"/>
      <source>Leave Info Mode</source>
      <translation>Выйсці з інфармацыйнага рэжыму</translation>
    </message>
    <message>
      <location filename="../../ViewProvider.cpp" line="1771"/>
      <source>Index: %1</source>
      <translation>Індэкс: %1</translation>
    </message>
    <message>
      <location filename="../../ViewProvider.cpp" line="1799"/>
      <source>Leave Hole-Filling Mode</source>
      <translation>Выйсці з рэжыму запаўнення адтулін</translation>
    </message>
    <message>
      <location filename="../../ViewProvider.cpp" line="1846"/>
      <source>Leave Removal Mode</source>
      <translation>Выйсці з рэжыму выдалення</translation>
    </message>
    <message>
      <location filename="../../ViewProvider.cpp" line="1847"/>
      <source>Delete Selected Faces</source>
      <translation>Выдаліць абраныя грані</translation>
    </message>
    <message>
      <location filename="../../ViewProvider.cpp" line="1848"/>
      <source>Clear Selected Faces</source>
      <translation>Зныць выбар з абраных граняў</translation>
    </message>
    <message>
      <location filename="../../ViewProviderCurvature.cpp" line="532"/>
      <source>Annotation</source>
      <translation>Заметка</translation>
    </message>
    <message>
      <location filename="../../Workbench.cpp" line="69"/>
      <source>Number of points</source>
      <translation>Колькасць кропак</translation>
    </message>
    <message>
      <location filename="../../Workbench.cpp" line="72"/>
      <source>Number of facets</source>
      <translation>Колькасць граняў</translation>
    </message>
    <message>
      <location filename="../../Workbench.cpp" line="78"/>
      <source>Minimum bound</source>
      <translation>Найменшая мяжа</translation>
    </message>
    <message>
      <location filename="../../Workbench.cpp" line="81"/>
      <source>Maximum bound</source>
      <translation>Найбольшая мяжа</translation>
    </message>
    <message>
      <location filename="../../Workbench.cpp" line="88"/>
      <source>Mesh Info Box</source>
      <translation>Інфармацыйнае акно пра паліганальную сетку</translation>
    </message>
    <message>
      <location filename="../../Workbench.cpp" line="89"/>
      <source>Mesh Info</source>
      <translation>Інфармацыя пра паліганальную сетку</translation>
    </message>
  </context>
  <context>
    <name>Workbench</name>
    <message>
      <location filename="../../Workbench.cpp" line="44"/>
      <source>Analyze</source>
      <translation>Даследаваць</translation>
    </message>
    <message>
      <location filename="../../Workbench.cpp" line="45"/>
      <source>Boolean</source>
      <translation>Лагічная аперацыя</translation>
    </message>
    <message>
      <location filename="../../Workbench.cpp" line="46"/>
      <source>&amp;Meshes</source>
      <translation>&amp;Паліганальных сетак</translation>
    </message>
    <message>
      <location filename="../../Workbench.cpp" line="47"/>
      <source>Cutting</source>
      <translation>Абрэзка</translation>
    </message>
    <message>
      <location filename="../../Workbench.cpp" line="48"/>
      <source>Mesh Tools</source>
      <translation>Інструменты паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../Workbench.cpp" line="49"/>
      <source>Mesh Modify</source>
      <translation>Змена паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../Workbench.cpp" line="50"/>
      <source>Mesh Boolean</source>
      <translation>Лагічная аперацыя з паліганальнай сеткай</translation>
    </message>
    <message>
      <location filename="../../Workbench.cpp" line="51"/>
      <source>Mesh Cutting</source>
      <translation>Рэзка паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../Workbench.cpp" line="52"/>
      <source>Mesh Segmentation</source>
      <translation>Сегментацыя паліганальнай сеткі</translation>
    </message>
    <message>
      <location filename="../../Workbench.cpp" line="53"/>
      <source>Mesh Analyze</source>
      <translation>Даследаванне паліганальнай сеткі</translation>
    </message>
  </context>
</TS>
