<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="tr" sourcelanguage="en">
  <context>
    <name>CmdMeshPartCrossSections</name>
    <message>
      <location filename="../../Command.cpp" line="276"/>
      <source>MeshPart</source>
      <translation>Metal Örgü Bölümü</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="277"/>
      <source>Cross-Sections</source>
      <translation>Çapraz Kesitler</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="278"/>
      <source>Applies cross-sections to the mesh</source>
      <translation>Ağa çapraz kesitler uygular</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPartCurveOnMesh</name>
    <message>
      <location filename="../../Command.cpp" line="312"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="313"/>
      <source>Curve on Mesh</source>
      <translation>Ağ Üzerinde Eğri</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="314"/>
      <source>Creates an approximated curve on top of a mesh object</source>
      <translation>Bir ağ nesnesi üzerinde yaklaşıklanmış bir eğri oluşturur</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPartMesher</name>
    <message>
      <location filename="../../Command.cpp" line="58"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="59"/>
      <source>Mesh From Shape</source>
      <translation>Şekilden Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="61"/>
      <source>Tessellate shape</source>
      <translation>Mozaik şekil döşe</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPartSection</name>
    <message>
      <location filename="../../Command.cpp" line="190"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="192"/>
      <source>Creates a section from a mesh and plane</source>
      <translation>Bir ağ ve bir düzlemden kesit oluşturur</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="191"/>
      <source>Section</source>
      <translation>Kesişim</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPartTrimByPlane</name>
    <message>
      <location filename="../../Command.cpp" line="84"/>
      <source>Mesh</source>
      <translation>Ağ</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="85"/>
      <source>Trim Mesh</source>
      <translation>Ağı Kırp</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="86"/>
      <source>Trims a mesh with a plane</source>
      <translation>Bir düzlemle örgü kesme</translation>
    </message>
  </context>
  <context>
    <name>Command</name>
    <message>
      <location filename="../../Command.cpp" line="135"/>
      <source>Trim with plane</source>
      <translation>Düzlem ile kes</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="215"/>
      <source>Section with plane</source>
      <translation>Düzlemli bölüm</translation>
    </message>
  </context>
  <context>
    <name>MeshPartGui::CrossSections</name>
    <message>
      <location filename="../../CrossSections.ui" line="14"/>
      <source>Cross Sections</source>
      <translation>Kesitler</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="20"/>
      <source>Guiding Plane</source>
      <translation>Kılavuz Düzlem</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="26"/>
      <source>XY</source>
      <translation>XY</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="36"/>
      <source>XZ</source>
      <translation>XZ</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="43"/>
      <source>YZ</source>
      <translation>YZ</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="52"/>
      <source>Position</source>
      <translation>Konum</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="109"/>
      <source>Distance</source>
      <translation>Uzaklık</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="71"/>
      <source>Sections</source>
      <translation>Kesişimler</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="83"/>
      <source>On both sides</source>
      <translation>İki tarafta da</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="92"/>
      <source>Count</source>
      <translation>Saymak</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="128"/>
      <source>Options</source>
      <translation>Seçenekler</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="134"/>
      <source>Connect edges if distance less than</source>
      <translation>Mesafe şundan azsa kenarları birleştirin</translation>
    </message>
    <message>
      <location filename="../../CrossSections.cpp" line="390"/>
      <source>Failure</source>
      <translation>Başarısız</translation>
    </message>
  </context>
  <context>
    <name>MeshPartGui::CurveOnMeshHandler</name>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="357"/>
      <source>Create</source>
      <translation>Oluştur</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="359"/>
      <source>Close wire</source>
      <translation>Telin Yakını</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="361"/>
      <source>Clear</source>
      <translation>Temizle</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="362"/>
      <source>Cancel</source>
      <translation>İptal</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="615"/>
      <source>Wrong mesh selected</source>
      <translation>Yanlış ağ seçildi</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="655"/>
      <source>No point was selected</source>
      <translation>Hiç nokta seçilmedi</translation>
    </message>
  </context>
  <context>
    <name>MeshPartGui::TaskCurveOnMesh</name>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="14"/>
      <source>Curve on Mesh</source>
      <translation>Ağ Üzerinde Eğri</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="23"/>
      <source>Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.

This command only works with a Mesh object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh workbench.</source>
      <translation>'Başlat' düğmesine basın, ardından ağ üzerindeki noktaları seçin; yeterli nokta belirlediğinizde sağ tıklayıp 'Oluştur' seçeneğini seçin. Daha fazla spline oluşturmak için bu işlemi tekrarlayın. İşlemi tamamlamak için bu görev panelini kapatın.

Bu komut yalnızca bir Ağ (Mesh) nesnesiyle çalışır; normal bir yüz ya da yüzeyle çalışmaz. Bir nesneyi ağa dönüştürmek için Mesh çalışma tezgâhındaki araçları kullanın.</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="38"/>
      <source>Wire</source>
      <translation>Yay</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="44"/>
      <source>Snap tolerance to vertices</source>
      <translation>Toleransı köşelere yasla</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="51"/>
      <source> px</source>
      <translation> piksel</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="61"/>
      <source>Split threshold</source>
      <translation>Bölme eşiği</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="87"/>
      <source>Spline Approximation</source>
      <translation>Spline Yaklaşımı</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="96"/>
      <source>Tolerance to mesh</source>
      <translation>Örgü toleransı</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="122"/>
      <source>Continuity</source>
      <translation>Süreklilik</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="136"/>
      <source>Maximum curve degree</source>
      <translation>Maksimum eğri derecesi</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="153"/>
      <source>Start</source>
      <translation>Başla</translation>
    </message>
  </context>
  <context>
    <name>MeshPartGui::Tessellation</name>
    <message>
      <location filename="../../Tessellation.ui" line="14"/>
      <source>Tessellation</source>
      <translation>Mozaikleme</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="30"/>
      <source>Standard</source>
      <translation>Standart</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="33"/>
      <source>Use the standard mesher</source>
      <translation>Standart metal örücüyü kullanın</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="48"/>
      <source>Maximal linear deflection of a mesh section from the surface of the object</source>
      <translation>Metal örgü bölümünün, nesnenin yüzeyinden en fazla doğrusal sapması</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="74"/>
      <source>Maximal angular deflection of a mesh section to the next section</source>
      <translation>Bir metal örgü bölümünün, daha sonraki bölüm için en fazla açısal sapması</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="102"/>
      <source>Relative surface deviation</source>
      <translation>Göreceli yüzey sapması</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="109"/>
      <source>Mesh will get face colors of the object</source>
      <translation>Metal örgü, nesnenin yüz renklerini alacak</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="112"/>
      <source>Apply face colors to mesh</source>
      <translation>Metal örgü için yüz renkleri uygula</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="119"/>
      <source>Mesh segments will be grouped according to the color of the object faces.
These groups will be exported for mesh output formats supporting
this feature (e.g. the format OBJ).</source>
      <translation>Metal örgü bölümleri, nesne yüzlerinin rengine göre gruplandırılacaktır. 
Bu gruplar, bu özelliği destekleyen metal örgü çıktı biçimleri için dışa aktarılacaktır (ör. OBJ biçimi).</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="124"/>
      <source>Define segments by face colors</source>
      <translation>Kesimleri yüz renkleriyle tanımlama</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="145"/>
      <source>Mefisto</source>
      <translation>Mefisto</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="148"/>
      <source>Use the Mefisto mesher</source>
      <translation>Mefisto metal örücüyü kullanın</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="20"/>
      <source>Meshing Options</source>
      <translation>Ağ Oluşturma Seçenekleri</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="41"/>
      <source>Surface deviation</source>
      <translation>Yüzey sapması</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="67"/>
      <source>Angular deviation</source>
      <translation>Açısal sapma</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="98"/>
      <source>The maximal linear deviation of a mesh segment will be the specified
surface deviation multiplied by the length of the current mesh segment (edge)</source>
      <translation>Bir ağ parçasının en büyük doğrusal sapması, belirtilen
yüzey sapmasının geçerli ağ parçasının (kenarının) uzunluğu ile çarpımına eşittir</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="156"/>
      <source>Maximum edge length</source>
      <translation>Azami kenar uzunluğu</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="162"/>
      <source>If this number is smaller the mesh becomes finer.
The smallest value is 0.</source>
      <translation>Bu sayı daha küçükse, metal örgü daha ince hale gelir.
En küçük değer 0'dır.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="183"/>
      <source>Estimate</source>
      <translation>Tahmin</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="206"/>
      <source>Netgen</source>
      <translation>Netgen</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="209"/>
      <source>Use the Netgen mesher</source>
      <translation>Netgen metal örücüyü kullanın</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="217"/>
      <source>Fineness:</source>
      <translation>İnceliği:</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="234"/>
      <source>Very coarse</source>
      <translation>Çok kaba</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="239"/>
      <source>Coarse</source>
      <translation>Kaba</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="244"/>
      <source>Moderate</source>
      <translation>Normal</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="249"/>
      <source>Fine</source>
      <translation>İyi</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="254"/>
      <source>Very fine</source>
      <translation>Çok iyi</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="259"/>
      <source>User defined</source>
      <translation>Kullanıcı tanımlı</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="269"/>
      <source>Mesh size grading</source>
      <translation>Ağ boyutu kademelendirmesi</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="302"/>
      <source>Elements per edge</source>
      <translation>Kenar başına eleman sayısı</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="335"/>
      <source>Elements per curvature radius</source>
      <translation>Eğrilik yarıçapı başına eleman sayısı</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="279"/>
      <source>If this parameter is smaller, the mesh becomes finer.
A value in the range of 0.1-1.</source>
      <translation>Bu parametre daha küçükse, metal örgü daha ince hale gelir. 
0.1-1 aralığında bir değer.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="312"/>
      <location filename="../../Tessellation.ui" line="345"/>
      <source>If this parameter is larger, the mesh becomes finer.
A value in the range of 0.2-10.</source>
      <translation>Bu parametre daha büyükse, ağ daha ince hale gelir. 0,2-10 aralığında bir değer.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="370"/>
      <source>Whether optimization of surface shape will be done</source>
      <translation>Yüzey şekli optimizasyonunun yapılıp yapılmayacağı</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="373"/>
      <source>Optimize surface</source>
      <translation>Yüzeyi en iyileştir</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="383"/>
      <source>Whether second order elements will be generated</source>
      <translation>İkinci dereceden elemanların üretilip üretilmeyeceği</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="386"/>
      <source>Second order elements</source>
      <translation>İkinci mertebeden elemanlar</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="393"/>
      <source>Whether meshes will be arranged preferably using quadrilateral faces</source>
      <translation>Metal örgülerin tercihen dörtgen yüzler kullanılarak düzenlenip düzenlenmeyeceği</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="396"/>
      <source>Quad dominated</source>
      <translation>Dörtlüye hakim olundu</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="422"/>
      <source>Leave panel open</source>
      <translation>Paneli açık bırak</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="62"/>
      <source>Gmsh</source>
      <translation>Gmsh</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="240"/>
      <location filename="../../Tessellation.cpp" line="246"/>
      <source>No active document</source>
      <translation>Etkin belge yok</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="280"/>
      <source>Error: body without a tip selected.
Either set the tip of the body or select a different shape.</source>
      <translation>Hata: Uç (Tip) ayarlanmamış bir Gövde seçildi.
Ya Gövde'nin Uç (Tip) öğesini ayarlayın ya da farklı bir şekil seçin.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="288"/>
      <source>Error: shape without faces selected.
Select a different shape.</source>
      <translation>Hata: Yüz içermeyen bir şekil seçildi.
Farklı bir şekil seçin.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="293"/>
      <source>Select a shape for meshing, first.</source>
      <translation>Önce metal örgü haline getirmek için bir şekil seçiniz.</translation>
    </message>
  </context>
  <context>
    <name>MeshPart_Section</name>
    <message>
      <location filename="../../Command.cpp" line="204"/>
      <source>Select plane</source>
      <translation>Bir düzlem seçin</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="205"/>
      <source>Select a plane to section the mesh with.</source>
      <translation>Ağı kesitlemek için bir düzlem seçin.</translation>
    </message>
  </context>
  <context>
    <name>MeshPart_TrimByPlane</name>
    <message>
      <location filename="../../Command.cpp" line="97"/>
      <source>Select plane</source>
      <translation>Bir düzlem seçin</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="98"/>
      <source>Select a plane to trim the mesh with.</source>
      <translation>Ağı kırpmak için bir düzlem seçin.</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="105"/>
      <source>Trim With Plane</source>
      <translation>Düzlemle Kırp</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="106"/>
      <source>Select the side to keep</source>
      <translation>Korunacak tarafı seçin</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="108"/>
      <source>Below</source>
      <translation>Altta</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="110"/>
      <source>Above</source>
      <translation>Üstünde</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="112"/>
      <source>Split</source>
      <translation>Ayır</translation>
    </message>
  </context>
  <context>
    <name>Workbench</name>
    <message>
      <location filename="../../Workbench.cpp" line="36"/>
      <source>MeshPart</source>
      <translation>Metal Örgü Bölümü</translation>
    </message>
  </context>
  <context>
    <name>MeshPart_CreateFlatMesh</name>
    <message>
      <location filename="../../MeshFlatteningCommand.py" line="51"/>
      <source>Unwrap Mesh</source>
      <translation>Ağ Açılımı</translation>
    </message>
    <message>
      <location filename="../../MeshFlatteningCommand.py" line="54"/>
      <source>Finds a flat representation of a mesh</source>
      <translation>Bir ağın düzlemsel bir temsilini bulur</translation>
    </message>
  </context>
  <context>
    <name>MeshPart_CreateFlatFace</name>
    <message>
      <location filename="../../MeshFlatteningCommand.py" line="90"/>
      <source>Unwrap Face</source>
      <translation>Yüz Açılımı</translation>
    </message>
    <message>
      <location filename="../../MeshFlatteningCommand.py" line="93"/>
      <source>Finds a flat representation of a face</source>
      <translation>Bir yüzün düzlemsel bir temsilini bulur</translation>
    </message>
  </context>
</TS>
