<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="sl" sourcelanguage="en">
  <context>
    <name>CmdMeshPartCrossSections</name>
    <message>
      <location filename="../../Command.cpp" line="276"/>
      <source>MeshPart</source>
      <translation>Ploskovje</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="277"/>
      <source>Cross-Sections</source>
      <translation type="unfinished">Cross-Sections</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="278"/>
      <source>Applies cross-sections to the mesh</source>
      <translation type="unfinished">Applies cross-sections to the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPartCurveOnMesh</name>
    <message>
      <location filename="../../Command.cpp" line="312"/>
      <source>Mesh</source>
      <translation>Ploskovje</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="313"/>
      <source>Curve on Mesh</source>
      <translation type="unfinished">Curve on Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="314"/>
      <source>Creates an approximated curve on top of a mesh object</source>
      <translation type="unfinished">Creates an approximated curve on top of a mesh object</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPartMesher</name>
    <message>
      <location filename="../../Command.cpp" line="58"/>
      <source>Mesh</source>
      <translation>Ploskovje</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="59"/>
      <source>Mesh From Shape</source>
      <translation type="unfinished">Mesh From Shape</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="61"/>
      <source>Tessellate shape</source>
      <translation>Teseliraj obliko</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPartSection</name>
    <message>
      <location filename="../../Command.cpp" line="190"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="192"/>
      <source>Creates a section from a mesh and plane</source>
      <translation type="unfinished">Creates a section from a mesh and plane</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="191"/>
      <source>Section</source>
      <translation>Presek</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPartTrimByPlane</name>
    <message>
      <location filename="../../Command.cpp" line="84"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="85"/>
      <source>Trim Mesh</source>
      <translation type="unfinished">Trim Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="86"/>
      <source>Trims a mesh with a plane</source>
      <translation>Prireže ploskovje z ravnino</translation>
    </message>
  </context>
  <context>
    <name>Command</name>
    <message>
      <location filename="../../Command.cpp" line="135"/>
      <source>Trim with plane</source>
      <translation>Prireži z ravnino</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="215"/>
      <source>Section with plane</source>
      <translation>Prerez z ravnino</translation>
    </message>
  </context>
  <context>
    <name>MeshPartGui::CrossSections</name>
    <message>
      <location filename="../../CrossSections.ui" line="14"/>
      <source>Cross Sections</source>
      <translation type="unfinished">Cross Sections</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="20"/>
      <source>Guiding Plane</source>
      <translation type="unfinished">Guiding Plane</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="26"/>
      <source>XY</source>
      <translation>XY</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="36"/>
      <source>XZ</source>
      <translation>XZ</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="43"/>
      <source>YZ</source>
      <translation>YZ</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="52"/>
      <source>Position</source>
      <translation type="unfinished">Position</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="109"/>
      <source>Distance</source>
      <translation type="unfinished">Distance</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="71"/>
      <source>Sections</source>
      <translation>Prerezi</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="83"/>
      <source>On both sides</source>
      <translation>Na obeh straneh</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="92"/>
      <source>Count</source>
      <translation>Število</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="128"/>
      <source>Options</source>
      <translation>Možnosti</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="134"/>
      <source>Connect edges if distance less than</source>
      <translation>Stakni robove, če je razdalja manjša od</translation>
    </message>
    <message>
      <location filename="../../CrossSections.cpp" line="390"/>
      <source>Failure</source>
      <translation>Napaka</translation>
    </message>
  </context>
  <context>
    <name>MeshPartGui::CurveOnMeshHandler</name>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="357"/>
      <source>Create</source>
      <translation>Ustvari</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="359"/>
      <source>Close wire</source>
      <translation>Skledni črtovje</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="361"/>
      <source>Clear</source>
      <translation>Počisti</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="362"/>
      <source>Cancel</source>
      <translation>Prekliči</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="615"/>
      <source>Wrong mesh selected</source>
      <translation type="unfinished">Wrong mesh selected</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="655"/>
      <source>No point was selected</source>
      <translation type="unfinished">No point was selected</translation>
    </message>
  </context>
  <context>
    <name>MeshPartGui::TaskCurveOnMesh</name>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="14"/>
      <source>Curve on Mesh</source>
      <translation type="unfinished">Curve on Mesh</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="23"/>
      <source>Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.

This command only works with a Mesh object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh workbench.</source>
      <translation type="unfinished">Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.

This command only works with a Mesh object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh workbench.</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="38"/>
      <source>Wire</source>
      <translation>Črtovje</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="44"/>
      <source>Snap tolerance to vertices</source>
      <translation>Dopustno odstopanje pri pripenjanju na oglišča</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="51"/>
      <source> px</source>
      <translation> px</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="61"/>
      <source>Split threshold</source>
      <translation>Prag razdelitve</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="87"/>
      <source>Spline Approximation</source>
      <translation>Približek zlepku</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="96"/>
      <source>Tolerance to mesh</source>
      <translation>Dopustna odstopanja ploskovja</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="122"/>
      <source>Continuity</source>
      <translation>Zveznost</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="136"/>
      <source>Maximum curve degree</source>
      <translation>Najvišja stopnja krivulje</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="153"/>
      <source>Start</source>
      <translation>Začni</translation>
    </message>
  </context>
  <context>
    <name>MeshPartGui::Tessellation</name>
    <message>
      <location filename="../../Tessellation.ui" line="14"/>
      <source>Tessellation</source>
      <translation>Ploščičenje</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="30"/>
      <source>Standard</source>
      <translation>Običajno</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="33"/>
      <source>Use the standard mesher</source>
      <translation>Uporabi običajni ploskovjevalnik</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="48"/>
      <source>Maximal linear deflection of a mesh section from the surface of the object</source>
      <translation>Največje premo odstopanje odsekov ploskovja od površja predmeta</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="74"/>
      <source>Maximal angular deflection of a mesh section to the next section</source>
      <translation>Največje odklon kota odseka ploskovja glede na sosednje ploskovje</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="102"/>
      <source>Relative surface deviation</source>
      <translation>Relativno odstopanje površja</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="109"/>
      <source>Mesh will get face colors of the object</source>
      <translation>Ploskovje bo prevzelo barve ploskev predmeta</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="112"/>
      <source>Apply face colors to mesh</source>
      <translation>Uporabi barve ploskev za ploskovje</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="119"/>
      <source>Mesh segments will be grouped according to the color of the object faces.
These groups will be exported for mesh output formats supporting
this feature (e.g. the format OBJ).</source>
      <translation>Odseki ploskovja podo zbrani glede na barvo ploskev predmeta.
Skupine se bodo izvozile za izhodne zapise, ki podpirajo te značilnosti (npr. zapis OBJ).</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="124"/>
      <source>Define segments by face colors</source>
      <translation>Določi odseke po barvi ploskve</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="145"/>
      <source>Mefisto</source>
      <translation>Mefisto</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="148"/>
      <source>Use the Mefisto mesher</source>
      <translation>Uporabi ploskovjevalnik Mefisto</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="20"/>
      <source>Meshing Options</source>
      <translation type="unfinished">Meshing Options</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="41"/>
      <source>Surface deviation</source>
      <translation type="unfinished">Surface deviation</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="67"/>
      <source>Angular deviation</source>
      <translation type="unfinished">Angular deviation</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="98"/>
      <source>The maximal linear deviation of a mesh segment will be the specified
surface deviation multiplied by the length of the current mesh segment (edge)</source>
      <translation type="unfinished">The maximal linear deviation of a mesh segment will be the specified
surface deviation multiplied by the length of the current mesh segment (edge)</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="156"/>
      <source>Maximum edge length</source>
      <translation type="unfinished">Maximum edge length</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="162"/>
      <source>If this number is smaller the mesh becomes finer.
The smallest value is 0.</source>
      <translation>Manjša kot je številka, gostejše je ploskovje.
Najmanjša vrednost je 0.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="183"/>
      <source>Estimate</source>
      <translation>Ocena</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="206"/>
      <source>Netgen</source>
      <translation>Netgen</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="209"/>
      <source>Use the Netgen mesher</source>
      <translation>Uporabi NetGAN ploskovjevalnik</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="217"/>
      <source>Fineness:</source>
      <translation>Drobnatost:</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="234"/>
      <source>Very coarse</source>
      <translation>Zelo grobo</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="239"/>
      <source>Coarse</source>
      <translation>Groba</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="244"/>
      <source>Moderate</source>
      <translation>Zmerna</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="249"/>
      <source>Fine</source>
      <translation>Drobna</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="254"/>
      <source>Very fine</source>
      <translation>Zelo drobno</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="259"/>
      <source>User defined</source>
      <translation>Uporabniško določeno</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="269"/>
      <source>Mesh size grading</source>
      <translation type="unfinished">Mesh size grading</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="302"/>
      <source>Elements per edge</source>
      <translation type="unfinished">Elements per edge</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="335"/>
      <source>Elements per curvature radius</source>
      <translation type="unfinished">Elements per curvature radius</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="279"/>
      <source>If this parameter is smaller, the mesh becomes finer.
A value in the range of 0.1-1.</source>
      <translation>Če je ta določilka manjša, postane ploskvje drobnajše.
Razpon vrednosti je 0.1-1.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="312"/>
      <location filename="../../Tessellation.ui" line="345"/>
      <source>If this parameter is larger, the mesh becomes finer.
A value in the range of 0.2-10.</source>
      <translation>Le je ta določilka večja, postane ploskovje redkejše.
Razpon vrednosti je 0.2-10.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="370"/>
      <source>Whether optimization of surface shape will be done</source>
      <translation>Bodisi bo izvedena optimizacija površja oblike</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="373"/>
      <source>Optimize surface</source>
      <translation>Optimiziraj površje</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="383"/>
      <source>Whether second order elements will be generated</source>
      <translation>Bodisi bodo ustvarjene prvine drugega reda</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="386"/>
      <source>Second order elements</source>
      <translation>Prvine drugega reda</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="393"/>
      <source>Whether meshes will be arranged preferably using quadrilateral faces</source>
      <translation>Bodisi bodo ploskovja raje prirejena s pomočjo štirikotnih ploskev</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="396"/>
      <source>Quad dominated</source>
      <translation>Prevladujoče štirikotno</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="422"/>
      <source>Leave panel open</source>
      <translation>Ohrani odprto podokno</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="62"/>
      <source>Gmsh</source>
      <translation>Gmsh</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="240"/>
      <location filename="../../Tessellation.cpp" line="246"/>
      <source>No active document</source>
      <translation>Ni dejavnega dokumenta</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="280"/>
      <source>Error: body without a tip selected.
Either set the tip of the body or select a different shape.</source>
      <translation type="unfinished">Error: body without a tip selected.
Either set the tip of the body or select a different shape.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="288"/>
      <source>Error: shape without faces selected.
Select a different shape.</source>
      <translation type="unfinished">Error: shape without faces selected.
Select a different shape.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="293"/>
      <source>Select a shape for meshing, first.</source>
      <translation>Najprej izberite obliko za ploskovjenje.</translation>
    </message>
  </context>
  <context>
    <name>MeshPart_Section</name>
    <message>
      <location filename="../../Command.cpp" line="204"/>
      <source>Select plane</source>
      <translation>Izberite ravnino</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="205"/>
      <source>Select a plane to section the mesh with.</source>
      <translation type="unfinished">Select a plane to section the mesh with.</translation>
    </message>
  </context>
  <context>
    <name>MeshPart_TrimByPlane</name>
    <message>
      <location filename="../../Command.cpp" line="97"/>
      <source>Select plane</source>
      <translation>Izberite ravnino</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="98"/>
      <source>Select a plane to trim the mesh with.</source>
      <translation type="unfinished">Select a plane to trim the mesh with.</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="105"/>
      <source>Trim With Plane</source>
      <translation type="unfinished">Trim With Plane</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="106"/>
      <source>Select the side to keep</source>
      <translation type="unfinished">Select the side to keep</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="108"/>
      <source>Below</source>
      <translation>Pod</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="110"/>
      <source>Above</source>
      <translation>Nad</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="112"/>
      <source>Split</source>
      <translation>Razdeli</translation>
    </message>
  </context>
  <context>
    <name>Workbench</name>
    <message>
      <location filename="../../Workbench.cpp" line="36"/>
      <source>MeshPart</source>
      <translation>Ploskovje</translation>
    </message>
  </context>
  <context>
    <name>MeshPart_CreateFlatMesh</name>
    <message>
      <location filename="../../MeshFlatteningCommand.py" line="51"/>
      <source>Unwrap Mesh</source>
      <translation type="unfinished">Unwrap Mesh</translation>
    </message>
    <message>
      <location filename="../../MeshFlatteningCommand.py" line="54"/>
      <source>Finds a flat representation of a mesh</source>
      <translation type="unfinished">Finds a flat representation of a mesh</translation>
    </message>
  </context>
  <context>
    <name>MeshPart_CreateFlatFace</name>
    <message>
      <location filename="../../MeshFlatteningCommand.py" line="90"/>
      <source>Unwrap Face</source>
      <translation type="unfinished">Unwrap Face</translation>
    </message>
    <message>
      <location filename="../../MeshFlatteningCommand.py" line="93"/>
      <source>Finds a flat representation of a face</source>
      <translation type="unfinished">Finds a flat representation of a face</translation>
    </message>
  </context>
</TS>
